ÑÇÖÞÉ«°É

Skip to main content

Sample Programs Online
Request a Print Sample
Contact a Rep
ALEKS Adventure
Building Blocks PreK
Sample Programs Online
Request a Print Sample
Contact a Rep
Sample Programs Online
Request a Print Sample
Contact a Rep
Sample Programs Online
Request a Print Sample
Contact a Rep
Sample Programs Online
Request a Print Sample
Contact a Rep

ALEKS Adventure
Building Blocks PreK
Reading Laboratory
All Sorts
Sample Programs Online
Request a Print Sample
Contact a Rep
Asi se dice cover
Sample Programs Online
Request a Print Sample
Contact a Rep
Entrepreneurship Fundamentals cover
Sample Programs Online
Request a Print Sample
Contact a Rep
Level Up cover
Skills and Pathways cover
Foundations cover
AP Computer Science cover

Traditional Ordering


Shop Online


For Your Classroom & School


Our Principles


Level Up Through Digital Discoveries 6

Grades: 6 - 12

©2026 | Grade 6
Level Up through Digital Discoveries empowers students from grades 1‒12 to develop critical thinking, innovation, and collaboration skills that prepare them for academic success and future tech-driven careers. In Grade 6, learners will gain hands-on experience in machine learning, coding, 3D design, and game development, while building essential problem-solving, collaboration, and technical skills for the digital age.

Program Details

Building Technical Proficiency, Creativity, and Innovation
The comprehensive Level Up through Digital Discoveries series guides students from their very first clicks in Grade 1 to mastering advanced computing and programming concepts by the end of Grade 12. Across each level, students build confidence in digital communication, coding, design, cybersecurity, AI, and real-world problem-solving. Structured lessons, creative projects, and hands-on activities empower students to build their computing skills. 

This program takes learners deeper into the world of technology through a more detailed and robust look at how computers work. Learners will explore coding for games, as well as animations and robots. They’ll also be introduced to relevant and current concepts like cloud collaboration, and they’ll develop their critical thinking, problem-solving, and teamwork skills. With real-world applications and hands-on activities, students will gain technical proficiency while also enhancing their creativity and communication in a digital world.

Skill building – Students will learn computer fundamentals, and they will be introduced to cloud collaboration. They’ll dig deeper into internet safety, and they’ll explore game design, AI basics, 3D modeling, and machine learning.
Active learning – Students will build their technical know-how in coding, design, and communication, and they’ll be encouraged to work alongside others creatively and collaboratively.  
Bringing the subject to life – The program leans on the real world to establish relevance and to enhance motivation. 
Commitment to pedagogy – The book follows a spiral curriculum ensuring that students are shown the material at relevant and appropriate grade levels, each time at a higher level of difficulty and in greater depth.
Robotics and AI – These are introduced in our earliest grades and gain complexity as learners work their way through the content, with supplementary content available for Robotics for Grades 1‒8.

1: Learning the Basics

  • Lesson 1: Computers and Devices – p. 7
  • Lesson 2: The Operating System – p. 20
  • Lesson 3: Files and Folders – p. 30
  • Lesson 4: Basic Settings – p. 41
  • Lesson 5: Hints and Tips – p. 48

2: Exploring Cloud Tools

  • Lesson 1: Working with Forms Online – p. 65
  • Lesson 2: Creating Surveys – p. 78
  • Lesson 3: Organizing Data Online – p. 92
  • Lesson 4: Editing Online Spreadsheets – p. 103
  • Lesson 5: Online Collaboration – p. 111

3: Getting Online

  • Lesson 1: Exploring the Web – p. 125
  • Lesson 2: Using Online Resources – p. 138
  • Lesson 3: Sending and Receiving Email – p. 148
  • Lesson 4: Organizing Email – p. 161
  • Lesson 5: Staying Safe Online – p. 169

4: More Coding with Scratch

  • Lesson 1: Game Design – p. 181
  • Lesson 2: Coordinates – p. 188
  • Lesson 3: Making Complex Decisions – p. 197
  • Lesson 4: The Scoring System – p. 204
  • Lesson 5: An Advanced Game – p. 210

5: 3D Design

  • Lesson 1: Introduction to 3D Modeling – p. 223
  • Lesson 2: Introduction to Tinkercad – p. 231
  • Lesson 3: Hollowing Solid Objects – p. 244
  • Lesson 4: Creating Functional Designs – p. 252
  • Lesson 5: Designing a Birdhouse – p. 259

6: Introduction to Artificial Intelligence (AI)

  • Lesson 1: AI Concepts – p. 277
  • Lesson 2: Training a Machine Learning (ML) Model – p. 285
  • Lesson 3: Programming an ML Model – p. 298
  • Lesson 4: Image Recognition – p. 306
  • Lesson 5: From Data to Decisions – p. 315